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Sunday, November 30, 2025

Improve Your Band

 

City Fame – General Fame

Releasing a single and music video every 28 days works best; doing it more often doesn’t help much. If you delay too long, your fame will drop. Every 112 days (4 singles), you should release an album. Albums increase the band’s fame more effectively than singles. This may change again!
Competing in contests and festivals, ranking among bands with similar concert quality, boosts your fame (especially increasing press support in that city).

Talking to the press affects both your city and general fame, raising press support.
Doing “distribute and pay” activities or spending time with groupies also attracts press attention and increases press support.
However, these effects are temporary. If you want your fame to grow consistently, you must perform another concert within 48–60 days.

The biggest determinant of your fame in a city is the performance you deliver at concerts there. If you keep performing concerts and doing the things mentioned above, your fame will roughly equal half of your performance. A brilliant 18 concert will raise your fame above average over time. Additional press-supporting activities will also increase your fame.

In the game, the values we see also have hidden decimals—for example, group fame or stage performance. Your fame may look fine, but actually be 10.9. A small increase is nice, but you won’t notice a 0.9 drop. Canceling a concert always causes a fame decrease, even if no tickets were sold. The more tickets sold, the greater the fame loss. If a member leaves or is expelled, you lose fame in all cities. Some of it will return naturally over time, but most of it you must rebuild yourself.

Tour Bus

If you’re a new band with no money but urgently need a bus, you can start with a “second-hand minibus.” Its capacity is very low, and its breakdown rate is high. Upgrade to “Luxury” vehicles as soon as possible. They have lower travel costs and breakdown rates.

Don’t be fooled by capacity—you don’t need to carry everything with you on tour. Spare tires and fire extinguishers are useless, just for show. Put your instruments and a few valuable items in the bus (items in the bus cannot be stolen), and keep at least 2 repair kits.

Do not buy vehicles with a breakdown rate higher than 9%, or you’ll often get stranded and miss concerts. As your vehicle’s condition drops, go to the car shop for minor repairs.
Do not start with stage equipment until you have buses with 100% capacity.

Automatic Bus Travel

If you are VIP, your group bus can automatically travel between concerts. Otherwise, you must travel manually.

Usage info: Source: 1824006.37

Between cities not connected by road, if there’s an 18-hour gap between concerts, you teleport (but pay attention to time differences between cities).
For cities connected by road, the time between concerts must equal the travel time. At first you may wonder how it works, but once you use it, it’s very convenient.

Stage Equipment

If you’re buying equipment, first hire enough roadies (one roadie sets up 10,000 watts per hour). Until you have a large bus and enough money (1–2m) to buy 5-star equipment, avoid investing in equipment (you can experiment with 2-star equipment if you want). Equipment quality drops after 1–2 tours. In v2, under Artist > Tour > Stage Equipment, you can buy new equipment, discard old ones, or repair worn ones.

Technical Staff

You don’t have to hire technical staff. Once you have an 18-wheeler luxury truck, 5-star equipment, and at least 500k cash left, you can start hiring them. If you can’t pay their salaries or keep their morale above brilliant 18, they’ll do more harm than good.

Crew Morale

A happy crew is a good crew. Depending on your career, crew morale will fluctuate. Having a tour manager usually keeps morale high, especially if you have many employees. Not paying salaries will upset them greatly. Keep this in mind when hiring new staff. Firing someone will also lower morale. You can raise morale with bonuses or by using power support (raises morale by 4–5 levels).

Skill Level

Every new employee starts with a low skill rating. Over time, as they get used to your band and colleagues, their skill increases. Hiring and firing many people is not a good idea. Technical staff gain stars the longer they work with you—on average, one star every 2 months. New hires lower your average. For example, if you have 8 five-star roadies and hire one new roadie, your average drops to 4 stars.

Cash Bonuses

Giving cash bonuses greatly boosts morale. You don’t have to give bonuses to keep morale high, but it doesn’t hurt. Raising morale to the maximum can cost absurd amounts of money, so avoid it unless necessary. Instead, give smaller bonuses regularly. You can give bonuses every 7 days.

Roadies

These backstage technicians are responsible for all the equipment musicians use. They provide towels, water, and make sure there’s a concert program on stage, helping musicians when problems arise. But their most important duty is setting up and dismantling the stage for each concert. The more roadies you have, the faster the job gets done. General rule: one roadie can set up 10,000 watts of equipment per hour. They also prevent equipment damage, saving you from constantly replacing gear.

Sound Technician

This valuable crew member ensures instruments and vocals reach the audience perfectly. After all, if the world’s best guitarist plays a jaw-dropping solo but the vocalist’s hum drowns it out, what’s the point?

Light Technician

For larger concerts, these masters of illusion make sure lights and special effects look as spectacular as possible to the audience.

Driver

The driver uncle drives the bus, day or night. But since he might fall asleep at the wheel, having a backup driver is a good idea.

Personal Assistant

Personal assistants handle each band member’s personal needs—from grabbing snacks at the corner store to scattering roses on the bed. They do their best to keep band members happy. One assistant per band member is usually enough. No need for excessive luxury—rock stars aren’t that spoiled!

Tour Manager

Without a tour manager, your world tour running smoothly is pure luck. Thanks to their skills, your roadies won’t run around like headless chickens, your driver won’t fall asleep under a tree, your sound technician won’t be sitting next to the driver, and your assistants won’t run off with flight attendants.

Promoter

Artists in every category benefit from press and media promotion. That’s where the promoter comes in. They make sure the artist looks good to as many market groups as possible throughout the day.

Accountant

The accountant manages the income from your tour. Ticket sales, broken windows, lawsuits, pizza orders, and gallons of beer consumed are all tracked. A good accountant helps you spend less and protects you from shady scammers you may encounter on the road.

Recommended Technical Staff Numbers for an Average Band

  • Roadies × 5 (if your bus barely makes it to concerts, ×10)
  • Sound Technician × 1 (increase later if needed)
  • Light Technician × 1 (increase later if needed)
  • Driver × 2 (no need for more)
  • Personal Assistant × (number of band members)
  • Tour Manager × 1 (no need for more)
  • Promoter × 1 (increase as you grow)
  • Accountant × 1 (no need for more)

Reminder:

The morale of technical staff also affects the star rating of stage equipment. Keep their morale above brilliant 18.

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Thursday, November 27, 2025

Popmundo: The Rise of a Digital Music World

  

Popmundo is a browser-based role-playing game launched in 2004, originally called “Popomundo,” and later renamed to Popmundo. It has evolved into a global community-driven simulation where players pursue fame in the music industry or explore alternative careers like business, politics, or crime.

The Origins of Popmundo 🎶

Popmundo was created by two Swedish developers and first introduced to the public in 2004 under the name Popomundo. The name was later changed to Popmundo, derived from the Spanish phrase “popular world.” From the beginning, the game distinguished itself by offering a real-time, persistent world where characters continue to live, grow, and act even when players are offline.

Evolution and Milestones 🚀

  • 2004: Launch of the game, quickly attracting an international audience.
  • 2012: Major update known as Version 2 (V2) introduced a modernized interface and new features, making gameplay smoother and more engaging.
  • Global Reach: The game has been translated into 22 languages, allowing players from nearly every country to participate.

Gameplay and Features 🎤

At its core, Popmundo is about climbing the ladder of fame in the music industry. Players can form bands, write songs, perform concerts, and build their careers. However, the game is not limited to music:

  • Alternative Careers: Characters can become doctors, police officers, politicians, or even criminals.
  • Business Management: Players can run companies, manage finances, and expand their influence.
  • Community Interaction: The game thrives on social connections, with players forming alliances, rivalries, and friendships across the globe.

What Makes Popmundo Unique 🌍

Unlike many browser games, Popmundo operates in real time. This means your character continues to evolve even when you’re not logged in. The persistence of the world creates a sense of realism and long-term strategy, making every decision impactful.

Additionally, Popmundo’s role-playing depth allows players to craft unique stories. Whether you dream of being a rock star, a mayor, or a mafia boss, the game provides the tools to live out that fantasy.

Legacy and Community 💡

Over the years, Popmundo has built a loyal fan base. Many players reminisce about their early experiences—forming bands, running for mayor, or even participating in quirky events like “zombie hunting nights”. Its longevity is a testament to the game’s ability to adapt and remain relevant in the ever-changing landscape of online gaming.

In summary, Popmundo is more than just a game—it’s a living world where creativity, strategy, and community come together. From its humble beginnings in 2004 to its modernized version today, it continues to offer players a unique chance to write their own story in a digital universe.

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Wednesday, November 26, 2025

THE FOUNDATIONS OF A MUSIC CAREER

Composing MUSIC

Click the "Songs" link on the right of your character page. This will take you to your songwriting page. If you haven't started working on a song yet; Now is a great time to start. Click on "Start New Song". You have to give your song a name, choose the genre, subgenre and tempo, and if you are a VIP you can write your personal opinion or lyrics about it.

If you start working on more than one song every three days, the quality of your songs will decrease. Songs created at intervals of less than three days will have less inspiration.

After designing the song, you need to decide whether you want to work on the music or the lyrics. Simply click on one of the two counters to the left of the song to choose which one to work on. After you've worked hard enough for the music, you can start working on the lyrics as well as vice versa (now it automatically switches to the other when one is full).

The time it takes for your character to complete a song depends on how good a songwriter you are. When the progress bar is full, the melody or word has reached its maximum. Good songs take longer to write.

If the song is associated with another artist, it counts as a cover. But if the person who wrote the song is on stage, it is never called a cover. If the song is associated with someone else, it loses some points. But you will lose the most points if the composer of the song is not on stage.

The fact that the stage task is not in the song and the dominant instrument in the song is not in the band members lowers the star of the song. A song with a 19-20% popularity may receive 2* for adding an extra instrument, while a fully compatible song may receive 3* with 0% popularity.

Important !!! Before finishing the song, be sure to select the dominant instruments according to your stage duties.


Seeds of Inspiration


Seeds of inspiration are little things that can be used to improve the lyrics or composition you write for the song you're working on. The easiest way to gain inspiration is to hang out in clubs and watch live concerts while your character is in "Fun till morning" mode (your mood rises and your health declines). Remember to have a certain amount of money in your pocket during the "Fun till morning". Another way is to have fortune-telling. If you start writing a "new" song after your horoscope says it's a good time for songwriting, there's a chance to come up with a seed of inspiration. If you continue to have fortune-telling after you start the song, your chances increase.

The effect of these seeds is not seen as soon as they are used. Seeds increase the quality of the song to the highest possible value and increase the ending time of the song. If you're not going to work on the song until you're done, it's pointless to spend seeds on that song.

However, using seeds of inspiration may not always be good. Every time you use the seed of inspiration, you lower the originality of your song. Depending on what you're going to use the song for, this might not be a big deal. You will decide this.

Over time, the seeds of inspiration degrade in value. That's why you should use it as soon as possible after you find it. You don't have to finish the song quickly for the seed to be effective in your song.


Notes on composing music


• While your intelligence helps you with lyrics (this part is not proven), your musical talent affects your ability to compose good music.

• Basic Composition and Basic Poetry skills are good beginner skills. After these; You may want to specialize in skills such as Turkish Composing, Popular Music Composing.

• It's good for you to be in good health and be at the hotel when you start working on the new song (it's also thought that you should be in the hotel and in high health when you finish).

• If you start a song 3 days after starting a song, the originality of the song decreases, and the life of the song decreases. Don't start songs before 4-5 days. I also think that the earlier you start the song, the better the chance of being of good quality. Songs written fast can be bad.

• Where to get updates part is a mystery, some say it's better to write in random places, some still say it's better to get updates at the hotel. But I think health and mood should be high during the update.

• It has been said that spending experience points on the song will negatively affect those who spend it say they still get good effects.


REHEARSAL


One of the most important factors in your career as an artist is rehearsal. There should always be time in your busy schedule to rehearse, or, as some say, practice your pieces.

If you leave the stage or recording without working your pieces, don't expect a great performance.

All you have to do is go to a local rehearsal studio and book some free time for rehearsal. All rehearsal studios can serve a maximum of two groups at the same time. Make sure that the time you book for something else and the time you book for the rehearsal do not overlap. Also, to get from one place to another.

Make sure there is at least one hour between the two reserved times so that there is sufficient time.

A rehearsal usually takes 4 hours. During this time, you study the songs in your repertoire that you tick the box to the left of. When you select more than 10 songs, you will study the 10 songs with the least rehearsal.

The fewer tracks you choose to work with, the better the tracks will be. This means that if you're going to record a track, it's best for you to practice only that song. Also, as you progress in the study of the piece, the progress of that piece will get slower and slower. Approaching 100% is difficult and takes a lot of work. It is almost impossible for a group with a large repertoire to bring its entire repertoire to 100%.

Therefore, when you update the whole repertoire, I recommend you to fill your rehearsals with power support. Now the rehearsal of the songs you play will increase slightly, but the rehearsals of the songs that you do not rehearse or play for 10-14 days will gradually decrease.


Rehearsal and Genre Capabilities


The musical abilities of your band members play a big role in the return of the rehearsal.

The highest rehearsal level is 50% if your band members are not skilled in the music you are working on. The remaining 50% can only be earned if the band members are skilled enough in the genre. Music genre abilities also affect how fast you can practice songs.

During the rehearsal, each song is evaluated separately. This means that if you're working on songs in the genre that you don't have a talent for, it doesn't affect the status of songs in the genre you have a talent for.

 

SONG RECORDING


Before you can put a song on a single and an album, you must first record it in the Recording studio. Choose a quality recording studio and a quality producer whenever possible. Instead of hiring a producer with 7* album production -7* music genres from outside, having someone with 5* album production - 10* music genres within the group undertakes the production of a better quality recording. If you don't have a quality producer in your group, invite a quality external producer. If you cannot appoint someone as the producer, the best producer in the venue or in your group will be automatically assigned.

Factors affecting recording quality

the producer's >> star in health, mood, basic album production and music genre,

attendees >> Health, mood, Fame, Musical star, Appearance.

Other factors >> Quality of the venue, Condition of the venue, rehearsal status of the band (It is common to record unrehearsed songs, make sure it is 100% before recording.)

Note: .One song recording takes 4 hours.

Note2: Inviting your producer as an artist member also increases the quality of the production.


SINGLE AND ALBUM SALES


single:

Its regular release every 28 days is necessary for both maximum sales and maximum efficiency. Singles consist of 2 songs. These songs must have gained popularity for your single to sell. Two things affect the popularity of the song. Publishing clips and playing our songs at concerts. The popularity of a fresh song per 10,000 audiences we play will increase by approximately 2.5% - 3%. For a good sale, there should be a 1.5% - 2% difference between the popularity and fame of the songs. That's why we use fresh songs in singles. Ideally, the popularity of the song is at 14-15-16-17% on the day of the sale. One song is all it takes to be in the ideal position. The order of the songs in the single is not important. The subspecies we choose are important in sales, so attention should be paid to this. (Where are we looking? Community > Rankings > Artists > Genre Popularity) The quality of the single can be thought of as the average of the production and song quality. A quality single will have more sales and sales time. The selling price of one single is $3.5. You share this fee according to your agreement with your production company. Let's say you sell 100k and have a 70% deal. Your earnings from this single will be 245k ($245,000)

 

Album:

Regular removal every 112 days is necessary for both maximum sales and maximum efficiency. An album can contain 8-12 songs. But my advice is definitely to release 12-song albums. In order for your album to sell, at least 1 of your songs must be 0+ in popularity. I don't think the order of the songs matters. The order you will use while adding can be done by looking at the song quality - production average. The songs with high quality in the album will have a greater effect on the quality of the album. You can also choose songs with higher reputation, if any. Albums retain their sales figures longer than singles, but do not sell as well as singles. The selling price of one album is $15. You share this fee according to your agreement with your production company. Let's say you sell 100k and have a 70% deal. Your earnings from this single will be 1050k ($1,050,000)


Release dates of your recordings

Don't forget to send it before and inform your producer about it. Most people release singles on certain dates each pop year. Including the mid-term and the Christmas period. Sales made during the Christmas period take place with a bonus of approximately 10%.

Singles and albums are calculated using different formulas. Artist fame and popularity are a little less important on albums, less important how new the record is (singles sales start to drop very quickly after release), quality of the album (how many stars it receives from critics) is more important than singles, albums are different from singles" They are impressed by its antiquity rather than the "power of song" reputation.

Note: Sales start at 9:00 am on Wednesday and end at 11:00.

 

Market Share and Artist Popularity


Your album sales depend on how popular you are in different market segments. To increase your recognition in a market, you must attract his attention. You can attract the attention of the press by distributing hotels, good concerts, success in competitions and speaking to the press. Your market share popularity depends on how much that segment likes the genre of music you play, and how famous you are around the world.


Songs Played on the Radio


The indispensable condition for a song to be included in the radio charts is that the song be included in a single released in 28 days or so. There are many factors that affect it, but the most important is the reputation of the city.


Affecting factors -> The popularity of the song, the quality of the song, the city fame, the release date of the single with the song, the clip, if any, the pressure, the genre you are in.


Yields -> Daily popularity and fame increase according to its rank in the radio list, weekly small increase in press power (such as 1%, 2%, 3%), radio list scores according to its place in the lists.


MUSIC CLIPS


In order to shoot your own clip, after clicking 'Create Clip' in the 'Video Clips' section of your career page, it will be sufficient to determine which of the songs you have previously recorded you would like to shoot a clip for. The performer who performs these is automatically assigned as the producer of the clip. You can set the location and time for the clip shooting from the Time Adjustment option on the Video Clip details page. Different venues are subject to different venue fees. Video Clip expenses are taken from the Artist's vault or the recording studio's vault, or both at certain rates. All expenses are deducted from the account during clip shooting.

When the video clip is finished, the recording studio with which the band or artist is contracted is automatically assigned as the production company. The production company can allocate a budget to sponsor any clip. When the production company's budget does not cover the shooting costs of the clip, the Artist or Group must step in for the remaining payments. Failure to cover production costs during filming means an unsuccessful clip attempt. In such cases, shooting may be resumed at a better date.

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directors


The person most suitable to direct the music video in the venue will be automatically appointed as the director. Skill levels and the amount of pre-production done for the video are key influencing factors in selecting the right person. The more recordings a director participates in, the more experienced he becomes and the higher the quality of the recordings he makes.

If a character is currently busy with another job, he cannot be assigned as the director of the production group at the time of shooting. If you don't want to leave your job to chance, you can call a quality director from the forums and ask them to be at the venue during your shoot.

Tips for a good clip


All group members must be present during filming. For a good clip, all members' Basic acting skill must be at least 8 stars. If the rehearsal is not full, it affects the quality of the clip negatively. In order to rehearse, you must select "Rehearse Scene" from the 'Priorities' section, press OK and select the scene from the "newly opened" menu just below the priorities. You get 16% updates on an update spent at home, 10% on other venues.

Factors such as health and other skills are also important on the clip, but they are second in importance. Video clip shooting takes 3 hours and 50 minutes. If you increase your fame by 10% with cigar + elvis + snack 50 minutes before the end of the clip, it will affect the performance. The quality of the shooting location and the external appearance of the group members are also effective in the success of the clip.

  

Factors affecting the success of the clip:


Player -> Appearance, Fame and Basic acting skill, musical genre skill

Director -> Basic photography, cinematography, musical genre talent and number of clips he has shot

Other Factors -> Song quality, band rehearsal level, venue quality, venue condition

Exit 28 days after the previous clip. (negative if done first)

Publish within 2 weeks after filming (it will be negatively affected if you post the clip late)

 

Video Clip Lists


It is very difficult for the clips of the songs not included in the single to enter the charts.

it is difficult. In a time when it is ideal to publish once every 28 days, the song with the clip should definitely be one of the singles. In addition, clip lists are not separated by genres like radio lists. As with the radio list, there are many factors and city reputation is the biggest factor.


Influencing factors -> The quality of the clip, the popularity of the song, the fame of the city, the release date of the clip, the power of the press.

Yields -> Uneven daily popularity and fame increase, clip list scores according to their place in the charts.

 

Notes on clips


* The clip allows to enter the video lists, increases the popularity of the song and therefore the sales. When played continuously to 10k people, it increases to 60%, while the song with the clip goes up to 90%.

* Songs with clips get old faster than normal songs.

* Rehearsals will be reset if the clip is not published and rejected

 

BIS


After your artist leaves the stage, he comes back to the stage at the request of the audience and plays a song. There's no bidding without leaving the stage. For a successful bis, you must choose the interest of the audience and the song you will play must meet the expectations of the audience.


OLDIES


It takes 7-8 months for a song to become oldies. It does not matter that its popularity fell into the minuses. 70% fame is enough to be oldies. The fame of the song with the clip goes up to 100. Oldies of songs with quality clips will also be of good quality.

Oldies should be used as encore. Up to 6 stars can be obtained from a quality oldies.

!! Update !! The effect of oldies has been reduced, even if it is very high quality, you can fail when you make more than 1 oldies. Now new quality songs are more effective than old and high quality songs.

 

ITEMS THAT CAN BE USED FOR MUSIC GENRES


Dervish Drum: It can be found on the path on the Istanbul-Dubrovnik road if it is entered through the "Bronze Gate". It is for 5 uses and takes effect when the song is played in World music / Middle East (Presto). Drum is the skill required to use the item.


Floyd's Keyboard: It can be found by using a box of items from the teacher's house, after passing through the secret passage in Glasgow. This 10-use keyboard only works when played with Rock/Prog Rock type songs. The Basic Keyboard Instruments skill is the skill required to use the item.


Bat out of Hell: It is located from the Hell hotel, which is reached by using the wooden gate from the path in the Tromso bus terminal. It is 5 times use, Rock skill is required to use, and it works if the songs are in the Rock / Hard Rock genre. (no longer on the path)


Mill : It is found from items from Sibelius Hall in Helsinki. (Path to reach Sibelius Hall; Estación de Autobuses > E75 >Sibelius Hall) It is for 1 use. The required skill is Classical Music skill. It works for 5 songs after use, songs must be Lento.


Handful of Nuts: On the London-Glasgow path, you reach the asphalt road > Stonhenge > the grass road > Glastonbury Park. Items are found from the park. It is for 5 uses. The required skill to use is the Basic Singing skill. Also, songs should be played in the World Music / Celtic genre.


Important note: These items cannot be used while you are on them, you must put them on the tour bus to use them. And you have to add it from the performance plan (from the bottom part) to use it on stage. To increase the performance, the ideal would be towards the end of the concert to be used by the person with the highest level of skill.

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